AI Insights · Timothy · July 2022
Top 5 Adventure Games on Android in Australia: Q2 2022
Discover the performance of the top 5 adventure games on the Android platform in Australia during Q2 2022, with insights into their weekly downloads, revenue, and active users.
The second quarter of 2022 saw notable performances from the top 5 adventure games on the Android platform in Australia. Here’s a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Dislyte by FARLIGHT experienced a significant increase in weekly revenue, peaking at approximately $38.7K in the week of May 30. Weekly downloads saw a sharp rise to 11.8K in the week of May 9, followed by a decline to around 671 by the end of June. Active users also surged, reaching a peak of 11.2K in mid-May before gradually decreasing to around 2K by the end of the quarter.
Ni no Kuni: Cross Worlds from Netmarble, which launched in late May, saw an initial spike in weekly downloads at 26K. However, downloads quickly declined to 803 by the end of June. Revenue peaked at $22.3K in the last week of May and maintained a steady average of around $12K-$14K in subsequent weeks. Active users also dropped from 20.9K at launch to approximately 2.9K by the end of June.
Falcon Games’ Bob's World - Super Bob Run saw consistent weekly downloads, ranging from 1K to 2K throughout the quarter. Revenue remained minimal, with a slight peak at $12 in mid-April. The game’s active user base fluctuated, peaking at around 10.6K by the end of June.
Super Mario Run by Nintendo maintained stable weekly downloads, averaging around 1.1K to 1.5K throughout the quarter. Revenue saw minor fluctuations, hovering around $300-$400 weekly. Active users remained consistent, with a slight decline from 5.2K to 4.5K by the end of June.
Lastly, Genshin Impact by COGNOSPHERE PTE. LTD. continued to perform well, with weekly revenue peaking at $112K at the end of March and experiencing another high of $84.5K in late May. Weekly downloads remained steady, averaging around 1K, while active users showed a minor decline from 29.4K to 27.1K throughout the quarter.
For more insights and detailed data, visit Sensor Tower.